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Masquerade?

"Vampire:the Masquerade" was originally devised in the early 90s as a game to be played from a rulebook by 5-6 people, around a table with dice, pencil and paper. It is based in White Wolf's "World of Darkness", a parallel world where the creatures of horror and fantasy exist but conceal themselves from the eyes of humanity. Think of Millennium and the X-files against a background of American style street gangs, gangsters to make the Mafia cower in their concrete boots, and high Machiavellian politick.

 

 

 

 

 

 

 

 

 

 

 

 

Soon it's devotees realised that this was an excellent setting for live-action gaming and so was born the Masquerade. Now the live-action game is played by clubs across the world and has had to develop it's own rules to cover the necessary mechanics.

The game centers around the idea that the players are all vampires who live their lives(?) according to the rules of The Masquerade: they must never ever under any circumstances allow normal human society to know of their true nature. So we are people pretending to be vampires pretending to be people...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What we DON'T do

To set a few points straight:-

Vampire the Masquerade is a GAME, not a lifestyle and should be played for entertainment, not as an expression of any personal ideology.

Certainly in UKM we do not condone, or in any way encourage the drinking of blood or literal enactment of any of the practices ascribed to the mythical creatures known as Vampires.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

What we do

The game is essentially about survival through politics, guile and brute force in a hostile world. Through interaction in a social setting, stories are developed interactively by the players from a set of starting conditions set by the referees or "Storytellers". These stories might develop through a series of sessions into a longer "Chronicle". Some Chronicles have been running for years with a web of political interactions rivaling that of Florence of the Medicis.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Each player character usually belongs to one of 7 "clans". Each clan has it's own characteristics and interests and of course individuals have their own agendas which may or may not run alongside those of the clan. In game terms the different clans cater to the different types of players, some are just there for a good scrap (all fighting is abstracted so no physical contact actually takes place!), some for the society and some for the power play.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

It sounds chaotic and it often is and it takes a couple of sessions of gaming to get the hang of things and find your feet in the politics but once you do get properly involved it can be a LOT of fun.

The group I play with get together about once a month at a venue in Portsmouth, England and play out the interactive side of the game: meeting people, settling differences, making deals. Between games is where the real dark play goes on when the clans meet to discuss strategies and hatch plots...

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

If you are interested in finding out more there are a number of web-sites (a HUGE number). But I would say to get to the heart of the game you need to look at the table-top rules book - Vampire: the Masquerade. It's stocked in most decent games stores.

Alternatively, go to White Wolf Games page & look at their
Vampire the Masquerade "quick start" kit
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This page was last modified on Thursday, 27-Feb-2003 19:03:08 GMT