OVERVIEW OF GUN FUNCTION
Individual gun
functionality are detailed on their own pages.
Switch on: the ammo low
& ammo out LEDs flash sequentially as the gun initialises, then extinguish.
The gun is now ready for action.
Non ISD boards
(Pistol & Rifle/SMG):
Select auto fire or single shot (not pistol). Pull trigger, the gun fires tag,
muzzle flash & gun firing sfx (from user-supplied off-board circuit).
When 5 shots remain in
the magazine, the ammo low LED comes on, when the magazine is empty, the ammo
out LED comes on. The gun is disabled until it has been reloaded.
On pressing the reload
button, the ammo out LED stays on & the ammo low LED flashes, indicating
reload in progress, then both extinguish, the gun is ready to go again.
The reload cycle can be
started at any time by pressing the reload button.
(Note that Non-ISD
boards can be built using Veroboard)

ISD boards
(Rifle/SMG & Assault Rifle): Select auto fire or single shot. Pull
trigger, the gun fires tag, muzzle flash & gun firing sfx.
When 5 shots remain in
the magazine, the ammo low LED comes on, when the magazine is empty, the ammo
out LED comes on.
If trigger pulled when
the magazine is empty, the out of ammo sfx is heard.
On pressing the reload
button, the ammo out LED stays on & the ammo low LED flashes, indicating
reload in progress, then both extinguish, the gun is ready to go again. During
the reload cycle, the magazine change sfx is played.
The magazine can be
changed at any time by pressing the reload button.
The assault
rifle also has a grenade launcher. You can load one round at a time by
pressing the load button, the reload LED flashes & the load sfx is played.
The grenade round can then be fired by pressing the appropriate button, the
grenade firing sfx is played.
When the magazine is
being changed or the grenade loaded, the gun will not fire.

ISD Shotgun
board: Switch on, the magazine full
& ammo low & ammo out LEDs flash sequentially, then the gun is ready to
go.
Initially you have a
full magazine, holding 8 shells, the magazine full LED is lit.
Obviously it only has
single shot, pull trigger, the gun fires tag, muzzle flash & gun firing sfx.
If you pull the trigger
again, you get ammo out sfx, to fire again you have to pump another shell into
the breech. The load sfx plays & the magazine full LED goes out.
The fire/pump can be
repeated up to 8 times. When 5 shells remain in the magazine, the ammo low LED
is lit, when the magazine is empty, the ammo out LED is lit.
You reload the magazine
one shell at a time, up to a maximum of 8 shells. A shell can be loaded at any
time (with appropriate sfx) as long as the magazine isn't full.

The various reload /
load / fire buttons can be micro-switches activated by cocking handles etc on
the gun to make things look a little more realistic.
Circuit schematics etc.
are on the individual gun pages and can be downloaded.

Details on basic gun
construction and circuit details of a very good crystal based gun circuit can be
found in the "DIY construction guide & FAQ" section of Dave
Bodger’s web site at http://www.compulink.co.uk/~lasertag/lasertag.htm
or http://www.cix.co.uk/~lasertag/

Infra Red Light Emitting Diodes
(IR LED's)
By Simon
There
are two Infra-Red LEDs that I use in our guns. Both emit in the 880nm range.
The first is the Hero
Electronics OD50L.
This is an 8mm LED,
gold plated, with a built in lens. It is rated at 250mA continuous & a
staggering 10A in pulse mode.
Unlensed it has a range
of about 50m, but with a well focused lensing system, it is capable of very long
ranges.
Dave Bodger's hand held
cannon has never been range tested, because we have never found a line of sight
long enough, it is known to have a range of at least 600m. Using a 40mm lens
from a pair of 8 x 40 binoculars, a range in excess of 300m is possible.
Be aware that this LED
is expensive, being in excess of £20.
Pin out: The cathode is
the two insulated legs, which must be connected together, the anode is the leg
connected to the case.

The other choice of LED
is the Siemens SFH484 "lilac".
This is a 5mm LED with
100mA continuous, 2A pulse capability.
Unlensed it has a range
of about 20m, but with a decent lensing system, ranges In excess of 200m can be
obtained.
As it costs less than £1, this is the choice for most tag guns.
Pin out: Treat it as
the anode is the short leg, the cathode is the long leg (ie opposite to a normal
LED.

The OD50L is available
from Hero Electronics & RS.
The lilac is available
from Farnell, amongst others.
We usually have both
available for purchase.

LED resistors with our
boards:
If using a 7V2 nicad
race pack (or similar), I use a 0R6 0W6 resistor (1R2//1R2) for the OD50L &
a 2R2 0W6 resistor for the lilac.
If using a 6V alkaline
battery pack (4 x AA, C, D cells), I use a 0R5 resistor (1R0//1R0) for the lilac
LED (it's not worth using an OD50L with alkaline batteries).
For the muzzle flash
LED, I use an ultra high brightness 5mm or 10mm LED(s),
<10cd brightness
variants are available, which are as powerful as a small torch!
I use a 47R series
resistor for these.

I would always
recommend nicad batteries to power gun boards, they may cost a little more to
start with, but pay for themselves many times over with use.
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